🧱 The Code

<!DOCTYPE html>
<html>
<head>
  <title>Square Drawing</title>
</head>
<body>
  <canvas id="canvas" width="400" height="400" style="border:1px solid black;"></canvas>

  <script>
    const ctx = document.getElementById("canvas").getContext("2d");

    ctx.beginPath();       // Start drawing
    ctx.moveTo(50, 50);    // Start point
    ctx.lineTo(150, 50);   // Top edge
    ctx.lineTo(150, 150);  // Right edge
    ctx.lineTo(50, 150);   // Bottom edge
    ctx.lineTo(50, 50);    // Left edge (back to start)
    ctx.strokeStyle = "red";
    ctx.lineWidth = 4;
    ctx.stroke();          // Draw the square
  </script>

</body>
</html>

🧭 Line-by-Line Explanation — A Friendly Walkthrough

This simple program draws a red 100×100 square inside a 400×400 canvas. Let’s walk through it together.


<!DOCTYPE html> Tells the browser this is an HTML5 page.

<html> The container for everything on the page.

<head> Holds metadata like the title.

<title>Square Drawing</title> Sets the page title visible on the browser tab.

<body> The visible part of the web page.

<canvas id="canvas" width="400" height="400" style="border:1px solid black;"></canvas> Creates the drawing area. Think of it like a blank board where we’ll sketch our square.

  • The id allows JavaScript to find it.
  • The width and height define its size.
  • The border makes it visible.

<script> Now we begin our drawing instructions.

const ctx = document.getElementById("canvas").getContext("2d"); Find the canvas and grab its “2D drawing tool.”

ctx.beginPath(); Start a new path — like saying “get a new page.”

ctx.moveTo(50, 50); Move the pen to the first corner (top-left of our square).

ctx.lineTo(150, 50);ctx.lineTo(150, 150);ctx.lineTo(50, 150);ctx.lineTo(50, 50); These draw the four sides of the square.

ctx.strokeStyle = "red"; Make the square’s outline red.

ctx.lineWidth = 4; Make the lines thicker — 4 pixels wide.

ctx.stroke(); Now tell the browser to “go ahead and draw it!”


🎯 Summary

Canvas gives you a pixel playground right inside the browser — perfect for games, drawings, charts, and animations. You move, line, color, and stroke — just like sketching with a digital pen.


✍️ Review Fill-Gap Questions

  1. The <canvas> element provides a ____ grid where JavaScript can draw.
  2. The top-left corner of the canvas is coordinate ____.
  3. The command ctx.moveTo(50, 50) moves the pen ____ drawing a line.
  4. The lineTo() method adds a line from the ____ point to a new coordinate.
  5. To actually display the shape on the screen, we call ctx.________().
  6. The property used to set the outline color is ctx.________.
  7. The line thickness is controlled by ctx.________.
  8. The command ctx.beginPath() starts a new ____ for drawing.
  9. document.getElementById("canvas") finds the canvas using its ____.
  10. The square drawn in this code is ____ pixels wide and tall.

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